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ASSET DESIGN
Many environmental assets were created by hand by the team for the project, but in order to realize our vision for Nitor we decided to utilize assets from the Unreal marketplace.
The level design and asset placement was done by our team, therefore our art direction was maintained while using third party assets.
Art & Assets: Text
CONCEPT ART
Friendly Characters
PlayerCharacter.png
71909393_1115474515317534_52319398464187
72086667_2343033592412092_19190253739290
PlayerCharacterColoured.png
Doctor.png
OldMan.png
Art & Assets: Gallery
Enemies
enemyTest.png
enemy_cultist.png
weakMeleeEnemy.png
RangedEnemy.png
Heavy.png
Art & Assets: Gallery
Bosses
FirstBossMinions (2).png
FirstBossLeader.png
GatekeeperKnight_Concept1.png
Boss1.jpg
PontiffTest (1).png
Pontiff_art.png
Pontiff2.png
FinalBoss.png
Art & Assets: Gallery
CHARACTER MODELS
Art & Assets: Text
Character Models
Art & Assets: Gallery
LEVEL DESIGN
Art & Assets: Gallery
ASSET MODELS
Art & Assets: Gallery
MASK MODELS
Art & Assets: Gallery
Modelling Reference Sketches
Art & Assets: Gallery
Behind the Scenes of Character Modelling
Art & Assets: Gallery
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