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ASSET DESIGN
Many environmental assets were created by hand by the team for the project, but in order to realize our vision for Nitor we decided to utilize assets from the Unreal marketplace.
The level design and asset placement was done by our team, therefore our art direction was maintained while using third party assets.
Art & Assets: Text
CONCEPT ART
Friendly Characters

PlayerCharacter.png

71909393_1115474515317534_52319398464187

72086667_2343033592412092_19190253739290

PlayerCharacterColoured.png

Doctor.png

OldMan.png
Art & Assets: Gallery
Enemies

enemyTest.png

enemy_cultist.png

weakMeleeEnemy.png

RangedEnemy.png

Heavy.png
Art & Assets: Gallery
Bosses
.png)
FirstBossMinions (2).png

FirstBossLeader.png

GatekeeperKnight_Concept1.png

Boss1.jpg
.png)
PontiffTest (1).png

Pontiff_art.png

Pontiff2.png

FinalBoss.png
Art & Assets: Gallery
CHARACTER MODELS
Art & Assets: Text
Character Models
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Art & Assets: Gallery
LEVEL DESIGN
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Art & Assets: Gallery
ASSET MODELS
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Art & Assets: Gallery
MASK MODELS
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Art & Assets: Gallery
Modelling Reference Sketches
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Art & Assets: Gallery
Behind the Scenes of Character Modelling
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Art & Assets: Gallery
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